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Play These Winter’s Crest Games to Celebrate the Holidays With Your D&D Group
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Play These Winter’s Crest Games to Celebrate the Holidays With Your D&D Group

Critical Role is Geek & Sundry’s live Dungeons & Dragons show, featuring Dungeon Master Matthew Mercer and his troupe of fellow voice actors. Catch them every Thursday night at 7:00 PM PT on the Geek & Sundry Twitch channel and on Alpha.

“Today is to embrace what it means to be alive, to thwart the darkness and the evils that press upon the free folk of these lands. And, of course, to eat and drink ’til you are full and drunk.” – Matthew Mercer

After their epic confrontation with the Briarwoods, Vox Machina returned to Whitestone for some rest, relaxation, and games. You probably have similar plans yourself this holiday season.

If you’re meeting up with friends and family to play some Dungeons & Dragons over the break, take inspiration for your own winter celebration by playing the games Vox Machina enjoyed during Winter’s Crest in Whitestone.

Arm Wrestling

“She says, ‘All who wish to enter the contest, please step right here. Pay your entry fee! Graciously prove your might and your strength. Show that you yourself are responsible for the rebellion succeeding.'”

Cost: 25 gold pieces

How to Play: The player pays the entry fee, then sits at the table to take on their opponent. The competition is organized by table, with multiple tables set out for play, and the winners of the rounds compete for the grand prize of the pot plus free drinks.

The player rolls a strength check against their opponent, with the higher roll winning the attempt to gain the upper hand. The player gets several tries to outmuscle their opponent at the discretion of the Dungeon Master; Inspiration, Deception, and Intimidation are fair game.

Pie-Eating Contest

Pie-Eating Contest

“You start pushing through the crowd, making your way towards the two long tables that are set up. You can see there are a pair of bakers that are standing there with stacks and stacks of various pies of various flavors they have been preparing, all different colors and shapes, just kind of pushed into a pile, as people are gathered around excitedly sitting at the tables.”

Cost: Determined by the Dungeon Master

How to Play: The participants are seated and dive in to the pies with no hands when the competition starts. At the end of each round, each participant makes a constitution saving throw, with the DC to succeed and continue in the contest increasing each subsequent round.

The winner receives the pot of 100 gold (or splits it if they tie).

The Ethereal Ball

“You do see what looks to be a gentleman with a high box, with a very, very fine waxed mustache, that is currently doing parlor tricks and magical presentations for people who are trading coin to be astounded with his illusions…

“’Now, the ethereal ball. This was taken from the Far Realms themselves, crafted in the ivy-covered hills in the far North End—the Feywild itself. How could you follow this, with but your simple vision?’ He places one cup over it, two cups to the side, and begins shifting and shifting it.”

Cost: 1 gold piece to wager

How to Play: Like the illusionists you may have come across yourself on a city street, this performer challenges onlookers to find the ball under the fast-moving cups under his fingertips. Or, as Matt eloquently puts it, “Test your skills against the transference of this ethereal ball!”

The player bets one gold piece, and then rolls a perception check to find the ball. The Dungeon Master rolls against it. If the player rolls high enough, the winner receives five gold.


Featured Image: Wendy Sullivan Green

Other Images: Rachel Lian

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