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How to Launch a Campaign with Humblewood’s Adorable Mystical Creatures
Game Masters HallGame Masters Hall

How to Launch a Campaign with Humblewood’s Adorable Mystical Creatures

Game Masters Hall is our series to where different storytellers share their experiences and discuss various topics revolving around the art of being a Game Master.

Humblewood is wrapping up an amazingly successful Kickstarter Campaign on April 11, 2019 and many in the RPG community are talking about these adorable bird creatures. Set in the world of Everden, the mythical forest known as Humblewood is ruled by generations of Birdfolk who inhabit the Great Tree-City of Alderheart. Despite having enemies at all borders, Humblewood has endured, but the fires of hatred are starting to grow within the forest and our heroes must defend the realm and remain true to the compassion of its people.

Deviating from Faerun and adding in another large setting often means players need to restart a campaign or carve this world setting into their existing one. While the latter is possible, Humblewood features five new bird-like races from crows, fowls, hawks, owls, and pigeons.

GMH Humblewood Image

You can play a pigeon. Let that sink in for a second after walking around any major city and tell us that playing a pigeon Barbarian doesn’t have some sort of appeal. They also allow you to play other Humblefolk races like raccoons, foxes, deers and more. So where do you begin a campaign as a GM?

Hide The Book

GMH Humblewood Image 2

Most campaigns come with preset adventures to run from and Humblewood is no different. What makes Humblewood awesome is the sense of awe and wonder that you get when flipping through the book. Unlike other 5E supplements and campaigns, Humblewood hasn’t been spoiled by organized play groups or your friends’ massive library of books. The Kickstarter will provide you with PLENTY of artwork, dice, mini’s, and more for you to share with your players, but keep the opening acts very small and don’t let them see the villains or monsters.

Humblewood is a glorious campaign setting that the slow reveal of wonder and stakes rising will work better. Start in a small Humblewood village outside of the Great-Tree City and let your characters be level 0 or even level 1. Rumors and gossip about other places in the forest being lit ablaze could filter in and feel like they are hundreds of miles away. Bit-by-bit towns they knew or meet can slowly be set ablaze, forcing once noble deer allies to resort to banditry as their families are starving. This slow embering reveal as the characters answer the call and eventually arrive at the City of Alderheart for a massive reveal with a sweeping orchestral soundtrack to enhance the feel.

With Humblewood as a GM, you really want to capture that sense of magic and wonder. Don’t let this opportunity to invoke that feeling in your players pass you up.

Do you have any Humblewood plans? Let us know in the comments below!

This post is sponsored by The Deck of Many.

Featured Image:Humblewood and Hit Point Press

Rick Heinz is the author of The Seventh Age Series, Dread Adventures, and a storyteller with a focus on D&D For Kids, Wraith: The Oblivion, Eclipse Phase, and an overdose of LARPs. You can follow the game or urban fantasy related thingies on Twitter or Facebook or reach out for writing at [email protected]

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