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How to Play: You’ve Got Problems

 Join host Becca Scott as she breaks out some of the best boardgames the industry has to offer, with new guests each week! 

This week, Becca’s teaching us all how to play You’ve Got Problems by Jack Dire. You may recognize some of his other games: Superfight, Red Flags, and Blank Marry Kill. All of his games are super portable and easy to play while you’re waiting for the pizza to arrive.

The premise of the game is super simple: play the best pair of cards you can and sabotage another player. Each turn you pick two good things to happen to the judge and play one bad thing on someone else’s stack. Hilarity ensues as the judge has to pick if the good things are worth the bad thing that goes with it. Whoever’s perks were picked scores a point and the next person is the judge. It’s really that easy to learn and play.

This leads to a lot of table talk and getting to know your friends a little bit more (maybe even more than you wanted). What better way to break the ice than to find out what was so amazing about the good things (power of invincibility, reading minds, etc.) that would make the bad things okay (dying if you stop licking the ground, everything you look at catching fire, etc.)? If you’re going to the mysterious vibe, don’t tell everyone your reasons for picking the problem. Let them draw their own conclusions.

If you feel the need to customize your deck, you can add some different problems to the mix with the expansions, You’ve Got Geeky Problems and You’ve Got Dirty Problems. Who knew that giving your friends problems could be so much fun?

You can check out Jack’s games at JackDire.com and follow Jack Dire on Instagram at @jack_dire

This is a sponsored post.

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