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How To Play: Eschaton

Game the Game is Geek & Sundry’s tabletop board game show that airs every Wednesday starting at 4PM PT on Twitch and Alpha. Join host Becca Scott as she breaks out some of the best boardgames the industry has to offer, with new guests each week! 

This week Becca is teaching you how to play Eschaton. If you like Dominion or Risk, you’ll enjoy this game. You’re the leader of a cult trying to gain the favor of the Dark One before the Final Event. Dim the lights and sharpen your sacrificial dagger, it’s time to build your cult and prepare for the end of days.

Everyone starts on the same footing as a Cult leader, with the same basic deck and an equal presence on the board. Like so much in life, it’s not what you have, but how you use it that makes each game play differently. You’ll need to watch both the card and board phases because they are equally important, so it’s unlikely that you will win by ignoring one in favor of the other. Claim your territory and fill your deck with cultists and arcana.

What separates your cult from everyone else’s is your cultists and their attributes. Do you want help from the Dark Arts? Send your cultist with Divination to buy cards out of the Divination deck. Really want to overtake a space captured by another cult? Use your aggression points to eliminate your enemies in their own territory and claim it as your own. Or fortify your territory with additional cultists to make it harder for your opponent to take over.

Throughout the game, the Dark One will send you omens through the event deck. Rally your forces to complete the unholy mission and gain extra favor before then next omen appears. Just be sure that you’re ready for the apocalypse card that signals the end of the game.

After the apocalypse, you add up the points of your controlled territories on the board and sacrifice your cultists (some are worth more than others). May the best cult leader win and be spared.

You could easily skip over this game in the store because of its monochrome cover. Don’t let it fool you. It’s quick to grasp and will provide hours of cultist-y goodness for your group. All of the artwork and components work together for the feel of the end of days. One of the interesting aspects of the cultist cards is that stronger cultists have a splash of color while weaker ones are mostly black and white.

If you like the idea of cultists, deck building games, and area control games, this game will be one you’ll want to check out!

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