close menu
Game Master TipsGame Master Tips

Game Masters Tips With Satine Phoenix – Both Sides of the GM Screen

Welcome back to another exciting season of Game Master Tips! Our Game Master extraordinaire, Satine Phoenix, shares with you some of her tips for creating amazing adventures, dealing with difficult parties, or what it takes to sit behind the GM screen. Even if you are a first time storyteller or a veteran of the field, Satine helps you to become a better player at the table.

This season, Satine brings in some of the best minds to craft an adventure to the show to tackle the issue of the day. Eric Campbell (Eric’s TBD RPG) joins us at the GM table this week to talk about what it’s like to be the storyteller for another storyteller.

What happens when you happens when you try to game a Game Master? Don’t worry. If you happen to forget a rule or stat, it’s okay to ask the other people at the table to help you out. Feel free to pre-game any house rules or just talk to your players about what you expect out of the game. But remember, it’s still your game. Don’t let other people push you around when you are trying to tell a story. Eric suggest meeting problem players half way if there’s a problem so everyone gets something that they want out of the deal.  You’ll even find out what it’s like to be the GM to Matt Mercer.

Check out GM Tip with Satine Phoenix every Thursday at 10AM or find more tips by checking out the past seasons here at Geek & Sundry.

Critical Role Fan Art Gallery: Art of the Heist

Critical Role Fan Art Gallery: Art of the Heist

Critical Role

Critical Role One-Shot: Once Upon A Fairytale Cruise

Critical Role One-Shot: Trinket's Honey Heist

Critical Role One-Shot: Trinket’s Honey Heist