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Expand Your ‘Tomb of Annihilation’ Experience With These Add-Ons
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Expand Your ‘Tomb of Annihilation’ Experience With These Add-Ons

The latest adventure for Dungeons & Dragons Fifth Edition, Tomb of Annihilation, offers a change of pace for previous offerings. It’s a sandbox-style crawl through a jungle of dangerous creatures in search of a lost city full of treasure and traps. The book has several encounters ready to go, not to mention random encounters for even more of an old-school feel, but Dungeon Masters looking for more ways to challenge their players can find them online. We’ve found a few good ones from Dungeons & Dragons’s past and present that will fit in the jungles of Chult like a ravenous zombie Tyrannosaurus Rex.

The Jungles of Chult

16838What better place to start then at the beginning, with this Forgotten Realms supplement for AD&D 2nd Edition? The main adventure in this module focuses on the emerald mines of Chult and the search for The Heart of the Jungle, a single gem as large as a human head. This adventure comes from much of the background material author James Lowder created for his novel The Ring of Winter, which also features in the 5e adventure. Players looking for more info on the tabaxi or Mezro should certainly check out this supplement.



The Tortle Package

221716Official player options have been relatively thin throughout this edition, with new ones trickling out in Volo’s Guide To Monsters, Elemental Evil Player’s Companion and the upcoming Xanathar’s Guide to Everything. This download not only offers a new playable race – the tortle – it also fleshes out the Snout of Omgar location with more robust information. On top of all that, the proceeds benefit Extra Life; not only can you finally make ninja turtles in D&D, you can do it for charity!


Encounters in Port Nyanzaru

220591In support of the launch of Tomb Annihilation, the Dungeon Masters Guild website also launched its Guild Adept program. Guild Adept products are developed to complement specific Dungeons & Dragons releases. The first is this product, which includes new encounters in the opening city, expanded chase rules, and even a new encounter map from some of the top members of the Guild. Hey, one of the names in this product looks familiar *cough* Satine Phoenix *cough*.




The Isle of Dread

17083This was the first foray that Dungeons & Dragons made into what would come to be known as the hexcrawl. Instead of mapping out a dungeon below ground, the idea was to fill in the hexes on a blank map with all the features of this strange island lost to time. This open style of exploration put a lot more control in the players hand since they decided what direction they went. Games like Skyrim owe a debt to this module, and this module can contribute more lost ruins, jungle madness and hungry dinosaurs to a Tomb of Annihilation campaign.




The Hidden Shrine of Tamoachan

17031This adventure is oozing with lost temple flavor…and poison gas. If this name sounds familiar, it’s because this adventure has already been officially converted to Fifth Edition in the pages of Tales From The Yawning Portal. Dungeon Masters that already own that book can plug in the adventure with no fuss or muss, since the recommended levels are right about where the players should be when they head out into the jungle in search of the city of Omu. It’s a great place to put a map to that lost city, since by the time the players finish Tamaochan, they should be ready for Omu.

Need more tips to make every adventure you run better? Check out GM Tips with Satine Phoenix

Feature Image Credits: Wizards of the Coast

Rob Wieland is an author, game designer and professional nerd. He writes about kaiju, Jedi, gangsters, elves, Vulcans and sometimes all of them at the same time. His blog is here, his Twitter is here and his meat body can be found in scenic Milwaukee, WI.

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