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EXCLUSIVE OVERVIEW: Star Trek Adventures – The Command Division Sourcebook

EXCLUSIVE OVERVIEW: Star Trek Adventures – The Command Division Sourcebook

Every Friday at 4:00 PM PT, a talented crew roleplays their way through the galaxy to fulfill a mission: to boldly go where no one has gone before. Follow the adventures of the USS Sally Ride on Shield of Tomorrow on Twitch

Starfleet divides itself into three divisions; Command, Science and Operations. These divisions work together to carry out Starfleet’s mission, with Command leading the way to ensure the best and brightest are out there making the tough decisions. Star Trek Adventures plans to release a sourcebook for each of Starfleet’s divisions, and they beamed Geek & Sundry an advanced copy of  Star Trek Adventures: The Command Division to check out as part of their announcement for the next wave of products for the game line!

The first big chapter is about how Command Division operates within Starfleet. It takes a deeper look at how the organization is structured and the responsibilities its members have. Command Division is usually involved in the leadership of individual ships, but it also handles internal matters like court martials and disciplinary action. This section also looks at flag officers and the higher levels of Starfleet and ends with a few story hooks to serve as examples of how not violating the Prime Directive can cause some great drama. It’s a great resource for players who want to know more about the chain of command and how the division interacts with the rest of Starfleet.

Another chapter focuses on Command Division characters within the game. These characters have high Command or Conn scores, and this section offers suggestions on how to build the most effective characters with materials from the core book. It also offers new talents and focuses while also discussing what focuses work best taken by a Command or Conn character and one of two alternate campaigns in the book; the Admiral campaign, where the players play flag officers in charge of several ships instead of a single commander and bridge officers.

Star-Trek-Adventures

The supplement also includes over 20 new starships for players to choose from, including fan favorites like the Constitution refit from the Original Series films, the Nebula-class and the Sovereign-class that bore the name Enterprise-E. The NX-class also gets some love in this book with a discussion of the earlier weapons and tech that it features to run a game in the Enterprise time frame. There are also several smaller shuttles, fighters and individual ships to stock the larger cruisers with, giving characters with a high Conn score a chance to show off their flying skills.

The final two chapters offer a lot of material for Star Trek Adventures Game Masters. The red/gold/blue adventure creation system is expanded from the original core book, with several examples and plot hooks that focus on Command and Conn focused characters that still allow for a little bit of action and science mixed in for that perfect Star Fleet blend. It also expands the discussion about social conflicts and how to use those systems in episodes where diplomacy and intrigue are a focus, featuring some good episode call-outs as examples of how the TV shows handled these storylines. There is also some discussion about a game set aboard a starbase instead of Starfleet ship proper, commendations that offer characters in-game benefits (in addition to being shiny medals for the medal case), and a look at large-scale fleet actions.

The final chapter offers several example characters in the game. Notable NPCs include ambassadors like Sarek and Lwxanna Troi, command personnel and other high-ranking Starfleet officers that complicated the lives of our heroes on several series. The book ends with a set of plug-and-play characters for when the GM needs an NPC but doesn’t have the time to make one up on their own.

Star Trek Adventures: The Command Division offers great information on Starfleet, new character options and excellent resources for GM who want to incorporate more elements of diplomacy in their games. Pre-orders are open now on Modiphius’ site if you want to get your hands on this supplement.

Who is your favorite member of Command Division? Tell us in the comments!

And be sure to tune into our Star Trek RPG show, Shield of Tomorrow on Geek & Sundry Twitch and Alpha every Friday starting at 4 PM PT, followed by our aftershow on Alpha, Behind The Shield, where the crew discusses the episode and Trek-dom topics like this one.

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Image Credits: Modiphius

Rob Wieland is an author, game designer and professional nerd. He writes about kaiju, Jedi, gangsters, elves and is a writer for the Star Trek Adventures RPG line. His blog is here, where he is currently reviewing classic Star Wars RPG adventures. His Twitter is here. His meat body can be found in scenic Milwaukee, WI.

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