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D&D Players: Here Are Some Great Resolutions For Your 2018 Gaming
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D&D Players: Here Are Some Great Resolutions For Your 2018 Gaming

You gotta start somewhere, so why not start now? Starter Kit delivers you to the world of roleplaying games in a fun and easy-to-digest manner! Join host Jason Charles Miller and special guests each week to help build up your Starter Kit and begin your own adventure!

The new year is a time of reflection and resolution. This often leads to vows of eating better, exercising more and changing negative behaviors into positive ones. But it also can mean turning good behaviors into better ones. A lot of people experienced the joy of Dungeons & Dragons for the first time last year. 2018 offers a chance to make that experience better. For those of us still shaking off the year-end freeze, here are some ideas to warm up some new gaming in 2018.

Play Someone New

Bard Feature

Good games of D&D are ensemble stories, but not every ensemble story features every character in every story. Long-running tales like Star Trek or A Song of Ice and Fire often feature chapters that focus on new characters looking at the same, familiar world with a new perspective. That could mean sending a regular character off for a session or two and playing one that is tied to a setting or a specific quest, like a ship captain or master of a temple. It could also mean letting the entire group in on the fun, such as playing new students at the adventurer’s academy where the current players started, or perhaps some pesky monsters seeking to sabotage the heroes’ hometown.

Play Something New

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A new year is a great time to try something new in the tabletop realm. There are a lot of amazing games out there to try from last year alone, including the only RPG to make it on our Best in Tabletop 2017 list, Tales From The Loop. A one shot of a new system and setting can give a group a bit more appreciation for the game currently going on; it might also help figure out what the game after the current campaign might be. For those groups with players afraid to venture out of their D&D comfort zone, suggest a one of a game that either change the setting or the system of your current game, but not both.

Take A Turn Behind The Screen

Dungeon-Master

The world always needs more Dungeon Masters and the best way to make more is to get more people running games. It can be daunting and nerve-wracking, but like any skill it takes time and practice to develop good DM instincts. Whether its running the regular group through a few encounters when the Dungeon Master is away, trying out a new game with those players or even expanding into a group of all new players completely unconnected with the campaign, this time of year is perfect for trying out scary, new things that could turn out to be awesome. And if you’re looking for tips to be a great GM, definately check out our own show GM Tips, where great GMs like Matt Mercer and Satine Phoenix share their wisdom.

Help Your Dungeon Master Plan

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Logistics are one of the hardest elements of being a Dungeon Master. Players willing to help the DM focus on the story are a great help. Far too often, wrangling schedules, planning meals and hosting events falls on the Dungeon Master’s shoulders. Taking even one of these elements away will make for a grateful DM and a more fun experience overall.

New to RPGs? We got you. Catch our show, Starter Kit with Jason Charles Miller and friends. The show is full of tips for new D&D players, and is available exclusively on Alpha with new episodes going live every Thursday!

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Images Credits: Wizards of the Coast, Free League

Rob Wieland is an author, game designer and professional nerd. He’s worked on dozens of different tabletop games ranging from Star Wars and Firefly all the way down to his own creations like CAMELOT Trigger. He can be hired as a professional Dungeon Master for in-person or remote games. His Twitter is here. His meat body can be found in scenic Milwaukee, WI.

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