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4 New Tales of Terror Told By The Arkham Horror Card Game

4 New Tales of Terror Told By The Arkham Horror Card Game

Arkham Horror: The Card Game came out shortly before the holidays to offer Cthulhu Mythos fans a new way to solve mysteries, acquire forbidden knowledge and enjoy horrible physical and psychological damage to their characters. It was a banner year for Cthulhu offerings from Fantasy Flight Games in 2016, and Arkham Horror: The Card Game takes tales of terror into an intriguing mix of RPG campaign effects and Living Card Game customization. The core set included a three adventure campaign called “Night of the Zealot” with the promise of more to come.

Investigators now have several new mysteries to solve thanks to the release of three official expansions and a free fan made expansion available on FFG’s community forums.

The Thing in the Woods

Arkham Horror: The Card Game offers many elements of a classic RPG campaign like experience points and later adventures changing because of the actions in earlier games. It seemed like only a matter of time before fans of the game would be rolling up their own adventures. Forum user Imartin recently released The Thing In The Woods for free. The investigation is based on Lovecraft’s The Dunwich Horror with flavor text and other elements connecting the core set’s investigators into the tale. This stand-alone adventure works as a new way to explore one of the classic tales of the Cthulhu Mythos or it can serve as a prequel to the first official cycle of expansions which came out this past week.

The Dunwich Legacy

While Living Card Game cycles have been thematically linked in the past, Arkham Horror: The Card Game positions these releases more as an ongoing campaign like Pathfinder’s Adventure Paths. Deluxe boxes like The Dunwich Legacy offer a kickoff to a campaign with several new cards and new investigators to offer up new ways to play the game. This campaign acts as a semi-sequel to The Dunwich Horror, where professors from Miskatonic University fought off a terrible creature in the nearby town of Dunwich. Now those investigators are missing and the players seek their trail either at the university or Arkham’s swank speakeasy The Clover Club. The rest of the releases for the cycle continue the mystery with new scenarios and cards to add.

Curse of the Rougarou

Much of Arkham Horror The Card Game is set in Lovecraft Country, a fictional New England full of small towns and dark secrets. This stand alone scenario available directly from Fantasy Flight takes the action to another fertile center of the Cthulhu Mythos, New Orleans. The bayous were an important setting of the original short story that started it all. Curse of the Rougarou, which can be played alone or as a side-story in a larger game, puts the investigators in those same swamps on the trail of a deadly beast.

Carnevale of Horrors

Investigators looking to add a little globetrotting scale to their games should look to Carnevale of Horrors. This scenario pack takes the players to Venice to unravel a strange conspiracy during a weird festival. The masks the players bring home can be used in later investigations. Remember, though, this is the Mythos; any magic item, while providing benefits now, is also likely to exact a price sometime in the future.

With these adventures and more on the way from both official and unofficial sources, there looks to be plenty of options for fans of Arkham Horror: The Card Game to build their decks up and then break them down fighting against the unknowable horrors of the Cthulhu Mythos.

Image provided by Fantasy Flight Games

Who is your favorite Arkham Horror investigator? Tell us in the comments!


 Rob Wieland is an author, game designer and professional nerd. He writes about kaiju, Jedi, gangsters, elves, Vulcans and sometimes all of them at the same time. His blog is here, his Twitter is here and his meat body can be found in scenic Milwaukee, WI.

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