Really, it makes a ton of sense that da Vinci’s journal would be a labyrinth in of itself. What genius Renaissance man just leaves his flying machine blueprints out in the open for any peon to flip through?
Gamers who can follow that line of logic are sure to find plentiful jollies playing along with the conceit of designer Brady Whitney’s Codex Silenda. Taking the notion of the novel-as-puzzle at least five steps farther than Byzantine fiction like House of Leaves, the Codex is at once a book and puzzle. The reader/player assumes the role of da Vinci’s apprentice, sneaking looks into the master’s private documents while da Vinci himself is away from his workshop. Each page covers a concise chapter of meta-narrative, and one can only advance through the book by solving each page-sized puzzle.
Whitney goes over the particulars in his pitch video for the Codex‘s Kickstarter campaign. Showing off the intricacies of its hand-crafted puzzles, he explains how this project was made to fill a very specific gap he sees betwixt cost, intricacy, and replay value in modern puzzlin’.
The campaign’s proven an astronomic success, so far–beating its funding goals by over 600% as of writing. Whitney’s even been able to add two additional puzzle pages to the Codex for backers.
Demand has exceeded expectations by such an overwhelming margin, in fact, that Whitney’s capped his stretch goals and sealed off some tiers. Fear not, though. There’s still an avenue to get the game and its goodies. Whitney’s set up a waiting list for any gamers who want in on this da Vinci mystery so bad, they’re willing to wait until after the campaign’s run its course.
Maybe you’ve got the patience to solve the Codex’s puzzles, but do you have the patience to wait for a hand-crafted copy of it? What other game/book/puzzles are worth backing? Hit the talkback.
Featured Image Credit: Brady Whitney