A new study by game analytics consulting practice Quantic Foundry proves what many of us might have known through experience alone–younger gamers are evil. Wait, that’s not exactly true. They are just more likely to be the evil or dark side in RPGs. By collecting data through their research surveys, Quantic Foundry was able to discover some fun data on the habits of RPG gamers.
First off, most people avoid the call of evil altogether. Go Team Humanity! In fact, the Light/Good Faction and the Morally Ambiguous Faction make up about 80% of all gamers. See, humanity isn’t doomed.
But dig a little deeper into the age brackets of those surveyed and that’s where it gets interesting. The chart below shows the average age for each faction option in the survey. As you’ll see, the average age for Dark/Evil Faction is 22.7 while the average age for Light/Good Faction is 27.8. Older and wiser possibly?
Basically, younger gamers are evil. Wait! No, it’s not saying that at all. There are many characteristics in Dark/Evil Faction that coincide with common goals of younger gamers. Quantic Foundry says that “the emphasis on motivations such as Competition, Destruction, and Power implies that explicitly Dark/Evil factions are typically designed (or portrayed) to have abilities or skills that lead to chaos, mayhem, and domination.” Doesn’t this sound like it’s made for that younger gamer?
Interested in more gaming data? Check out Quantic Foundry’s Gamer Motivation Profile to get a list of game recommendations and see how your motivations stack up against other gamers.
Do you agree with the study? Are you a part of the light side or the dark side? Let us know in the comments!
All Charts By: Quantic Foundry
Featured Image Credit: Disney Infinity