Homebrew content allows you to bring your own ideas to life on the table. Matt Mercer returns to the table to let you know how to take on the task. Creating content for your adventure isn’t just the role of the GM, but players can take on the task of creating new spells, items, or even creatures to take on. Before you start throwing that singing sword or shaping your own dragon school into your campaign, check out some of Matt’s tips of how to do it right.
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