With Whispers of the Old Gods’s launch last month, Hearthstone got shaken up quite a bit. Not only did a bunch of strange and interesting new cards get released, but many beloved standbys got rotated out of the new popular Standard format. For a time, it was a real wild west, with a lot of experimentation, and many cool deck ideas were floated around.
Things have calmed down a bit now, and of course, the most reliable decks are aggro standbys with a couple new tweaks. But there are a number of very viable and more original decks that have arrived into the meta, too! If you’re in the mood to try something new without resorting back to zoo, I’ve rounded up five fun decks made possible by the new cards.
With their excellent Deathrattle synergy cards, Rogue is a natural fit for Old God N’zoth, who brings back up to 6 of your previously killed Deathrattle minions. You can build up to him with the very independently strong Sylvanas and Cairne, especially if you copy their Deathrattle with Unearthed Raptor. In the meantime, Backstab, Eviscerate, SI:7 Agent, and Dark Iron Skulker help stall out aggressive opponents and control the board.
The main weakness of the deck is its very slow speed, so I’ve teched in fast cards like Bladed Cultist and Loot Hoarder to give an early presence. You can also use Preparation to catch up on lost tempo, dropping a powerful minion and then casting a Sap or Eviscerate for free. If you’re more daring, you can switch in another Azure Drake or Sprint, because this deck does win more often if you can draw N’Zoth.
Paladin has always suited a control archetype, but this expansion brought them several cards badly needed to help them stave off early aggro death. Forbidden Healing, Reno Jackson, and Ragnaros, Lightlord will provide amazing healing. N’zoth is back mainly because two Tirion Fordrings is too good to pass on, but another Sylvanas and Cairne are great too. Eadric is great at pacifying a strong opponent board.
This deck is very costly, so if you’re missing cards you don’t have the dust for, there are good substitutions to be made: Polluted Hoarder, Acidic Swamp Ooze, Argent Protector, Earthen Ring Farseer, Spellbreaker, and Bog Creeper can all earn a place in the deck. On the other hand, if you have dust to spare, Shifter Zerus and Enter the Coliseum might make this deck even better.
Druid’s new legendary, Fandral Staghelm, is so cool and so good that’s he’s worth building a deck around. He lets all your “Choose One” cards select both choices at once! Thus the deck name: – the cat is both alive and dead! You should try to save your Raven Idols to play alongside Fandral for a very sweet 1-mana 2-card gain, but he’ll also sweeten all your already good “Choose One” minions, creating such OP combinations as a 4/6 taunt with charge and a 5/5 for 3 mana.
This deck does count on activating powerful combos, so if you can’t draw into any you might be in trouble. That’s what Nourish and Mark of Y’Shaarj are for, but you might consider swapping in Wrath for other cards. Savage Combatant is the deck’s secret weapon- an unexpected three damage can be a surprisingly big swing.
Shaman got a major power boost from the Old Gods, and this deck shows off their newfound muscle. Master of Evolution and Thing From Below are very affordable, powerful minions that will allow you to extract value from your board and make better use of your totems. Eternal Sentinel is a much-needed way to make your Overload cards less painful. And sometimes, there is just no way your opponent can handle a 7/7 on turn 4 in the shape of the Flamewreathed Faceless. Thunder Bluff Valiant provides a boost for the finish, while Tunnel Trogg and Totem Golem remain very scary early game drops.
Shaman has a wide variety of powerful tools open to it right now, and this deck can definitely lean more aggressive or control depending on what you face in the metagame. Taking out Thunder Bluff Valiant or Thing From Below for Lava Burst will give you the burn you need to get through your opponent’s board, while Evolve or Ragnaros the Firelord instead of the Flame Jugglers will make you more challenging to control decks.
Hunter’s beast affinity was pumped up this expansion, at the cost of some of its speed. A deck with Infested Wolf and Princess Huhuran will build slowly, but both are difficult to cleanly get rid of. Call of the Wild will make up for it by providing a fantastic finisher and a great way to come back from behind. We also provide plenty of great targets for Princess Huhuran’s amazing battlecry with Savannah Highmane, Cairne, and Sylvanas. You haven’t lived until you’ve made someone concede by using Huhuran on your Sylvanas to steal their Sylvanas.
This deck does get pretty shaky if you fall behind, because it’s not very fast and has few comeback mechanics. That’s why I’ve teched in an Explosive Trap, Flame Juggler, and Carrion Grub, which might otherwise not be the best choices for this deck. A second Call of the Wild is an undeniably powerful replacement for one of those if you feel they are too weak.
Which decks are you playing with in Hearthstone? Let us know in the comment section below or tell us which deck is dominating the scene right now.
All images credit of Blizzard Entertainment.